
But there's also other peripheral stuff such as the user interface. And that's like real football, isn't it? As a manager you're just part of the big jigsaw. Without you it would just quite happily carry on, and you're almost insignificant. So you're just part of the machine? "Exactly. You know that you're on a par with everybody else." As the younger Collyer, Oliver, says: "With Championship Manager, we create the football world and then just put the user into it rather than the other games, which build the world around the user.

People love transfer rumours and stuff like that, they love it, they want to pick the team and you have people phoning up Richard Littlejohn or David Mellor and saying: The England team should be like this.' We've basically tapped into that enthusiasm."Įnthusiasm is nothing without application, though, and fortunately Championship Manager is a miracle of programming and design. It's giving people a chance to do that, but to have control over what happens. You know football fans like to read Teletext, page 302, or if they've got Sky, 413,, whatever. One of the game's co-founders, the elder Collyer brother, Paul, concurs: "It is like a world of football.

In the opinionated world of football supporters, everyone is a self-appointed expert, and CM lets you prove just how much of an expert you actually are. By the time CM 2000 is released in mid-November, many clubs' ambitions will have been shattered on the rock of ineptitude, and the game offers a unique opportunity to enact how it could have been so different.Īnd that really is the crux of the Champ Man phenomenon. In fact, for many football fans, it provides a welcome respite from the reality of watching their team's early-season hopes fall apart in the harsh reality of a bleak English winter.


The annual Champ Man update has now become a fixture in the football calendar rivalled only by the start of the actual season.
